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Gateway Way

I created Gateway Way as a project for an introductory game tech class, where I learned how to use Unreal for the first time. Using Gateway Waygates scattered throughout a facility, the player works to escape the labyrinthian lab as to not get destroyed as it self destructs.

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This being my first time using Unreal Engine, this code is relatively simple. By interacting with the Keypad, the Player turns on the respective Gateway Gun. The beam extends from the barrel to the Door in the path of the Gun through a Raytrace, and this also triggers an Event on the solid Door. The solid mesh switches out to a Hollow Door mesh that the Player can walk through, and a Portal decal also appears on the surface. If the Player interacts with the Keypad again, everything reverses back to normal.

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