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Pocket Watch

This was a project I created for an advanced game tech class at SCAD, where we learned about material transitions and how to make particles in Unreal. My core idea is that this magical pocket watch transforms into new magically when opened. Why? It's more fun to keep that a secret.

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For each particle system, I messed with a lot of the settings and nodes within the emitters to get the effects I needed. The burst particle near the end of my scene uses the first set of emitters shown here to create an expansion effect. The second particle system is harder to see here, but that's the haze particle also shown at the end. It sends particles with changing opacities horizontally to create that magical floaty effect. The third particle system is my rain which falls from a plane in the sky. It creates smaller bouncing droplets as it lands as well as larger droplets that float back up mystically. There is also a kill-box in the center in order to prevent particles from spawning around the central altar. The final particle system is orbiting particles around the central Pocket Watch, just spiraling around with a gathering of magical energy.

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