Terminal Infiltration
Terminal Infiltration was a game I created for a class titled Studio 1 at SCAD, where I had to create any project I wanted based off of my skillset. As a programmer and game designer, I chose a full level in Unreal. The player takes on the role of a computer virus infiltrating a computer system, using pseudocode to change the environment and travel deep towards the core.
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The core mechanic of this game is the Terminal System. The Player opens this menu with tab, and from there they can affect any nearby actor using the commands above. After typing into both editable text boses, Keyword and Action, the player can close the menu. From here, the text variables are transfered to an event on the Player that reads the text and then sends the Action wherever it needs to go, running a secondary event. For example, typing in the Keyword "Player" and the Action "Small" will run an event that decreases the Player's size.
Dev Log